[TFT] Elementalist 3 is both buggy and broken, needs hotfix ASAP

**Bug:** The golem will spawn on the ENEMY's side of the board if given the chance, preventing assassins from jumping. ***** **Unbalanced:** The golem is super duper OP for 2 reasons: - It's tanky as fck. Pls Nerf. - It makes an already small board even more crowded. Until the board size is increased, melee damage dealers (blademaster, assassin) won't be viable. There is simply not enough space for them to manoeuvre, walk/jump to their target and attack without getting in each other's way.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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