New Audio Engine Activated On PBE - Round 2!

**Update! - New Audio Engine Turned Off** - *Thanks for all the great feedback everyone! If you run into any more issues from here on out, please post them in the general PBE Bugs section.* Hey Summoners! For the next few days we'll be turning on our new audio engine again for another round of testing on the PBE! The last time we activated the new audio engine, everyone came out in full force and gave us a lot of great feedback. We've been hard at work for the past few months trying to address some of these issues and would love to hear what you think. We've had to change a few parameters around, so some of your favorite champions might sound slightly different. Things may be louder or quieter, VO lines might overlap, or some sounds just straight up might not work. However, surround sound and stereo panning should be functioning now. If you find a sound that doesn't work, or if you want to leave feedback about the way things sound now, just leave a comment on this thread! We’ll be actively monitoring it and replying to your questions and concerns. Please let us know what equipment you’re using for audio (Stereo headphones vs. 5.1 surround sound speakers, Sound Blast Zx vs. Realtek HD Audio) so we can help narrow down the cause of the issues. If you’re unsure how to get that your system info, here’s a handy guide for [PC](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#wq5) and one for [Mac](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#mq4). Why are we changing audio engines? We’re looking to create a more immersive and engaging in-game league of legends audio experience, and this new engine will allow us to do a lot of cool things in the future.
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