Title: Visual bug on monster camps playing as Mecha Rengar
Summoner's Rift, virtually all monster camps
[Rengar]- playing as Mecha Rengar, I encountered a problem with the monster camps. Rengar's passive radius seems to interfere with the monster's visuals and makes them look static-y when nearby. I am unsure whether this is intended or not but it appears to be a bug and if not, seems a bit strange.
Played as (White Chroma) Mecha Rengar, whenever in bush with passive up, large monsters visuals got static-y and appeared distorted slightly. Only tried this on Summoner's Rift with this specific Chroma.