[4.5] Pantheon Changes

**EDIT: Updated the changelist below to match the current changes and added some further thoughts in bold.** Hey guys, SmashGizmo here to give some more context and details on the Pantheon changes you've already seen on the PBE today. Pantheon's one of the biggest benefactors we've seen from the recent spirit stone changes, and while we don't innately dislike him as a jungler, we would like to both add some options for his opponents against his ganks and smooth out his historically lopsided power curve a bit. The current changelist that's on PBE is still very fresh and subject to tuning before it hits live, but here is the current full list of changes: **Passive - Aegis Protection** * Now will block the attack of any siege minion or large jungle monster instead of a damage value based on his character level **W ~~- Aegis of Zeonia~~** * ~~Stun duration changed to 0.5/0.75/1/1.25/1.5 from 1 at all ranks~~ **R - Grand Skyfall** * Channel time reduced to 0.5 from 2 * ~~Landing time (after circle appears) increased to 2 from 1.5~~ * Cast range reduced to ~~2000/2500/3000~~ **2500/4000/5500** from 5500 at all ranks * Cooldown reduced to 150/125/100 from 150/135/120 The passive changes are a straightforward modernization of the ability to make it reliably block the minions and monsters that Pantheon wants it to block. ~~W's changes are aimed at power curve adjustment and I will be monitoring how much this makes his early ganks less brutal to weigh the gains vs. pain to Pantheon players.~~ **Ultimately, the W changes weren't accomplishing much for the opponent and felt terrible for the Pantheon player, so I've pulled them from the change list.** R's changes are a bit larger in scope and are trying to address a wider breadth of problems. The range reduction is there to allow opponents to ward more effectively versus jungle Pantheon, while the landing time increase is there to give opponents more time to react to an incoming Pantheon gank. **The landing time stuff didn't really seem meaningful, so I've pulled that, and tuned Grand Skyfall's range to get back to the old range by endgame while still keeping it considerably lower at rank 1.** The two together may be hurting Pantheon's level 6 ganks too much, but I tend to go overboard with my initial changes and then tone it back with iterations when I get a better sense of what changes are actually accomplishing. The channel time reduction, on the other hand, is aimed at addressing Pantheon's ult usability in teamfights and skirmishes. I'm hoping that this will give Pantheon some stronger options when using his ult more reactively, such as being able to escape dicey situations in enemy territory or quickly repositioning mid-teamfight. With this larger emphasis on mid-fight usability from his ult, I also wanted to reduce the late game cooldown so that he will realistically have it as a play making tool in almost every late game fight. Just to reiterate, these changes are hot off the presses and are subject to go through some iteration before they hit live, but I didn't want to leave you guys hanging without any context and missing pieces of the changelist.
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